Note: This article contains spoilers for Like a Dragon: Infinite Wealth. For reference, I am in Chapter 10 of the game right now, so this won’t contain end-game spoilers. This is instead a look at what happens in the “Memoirs of a Dragon” portion of the game. It’s risky writing this before I finish playing, after all this is the franchise that used rubber bullets as a plot twist, but I have faith in the writers to not suddenly drop the ball.
In most films in the Rocky franchise after the first two, there would be a scene where Rocky looks back on his past and you get a great montage of scenes. They would show his triumphs, his hardships and generally make you feel good for following his story up to this point. I would like to think this is because Sylvester Stallone never knew when the final Rocky movie was actually going to be. Rocky Balboa was a legendary character, the movie’s world isn’t the only thing bidding farewell to him – the audience is too.
Saying goodbye to a character the audience has spent a lot of time with is a tricky thing to do. One of the main complaints about the Disney Star Wars films are how they treat characters from the original trilogy. Return of the Jedi had a pretty happy ending for the main cast but fast forward to the sequel trilogy and everybody is miserable, their lives suck and they die in a way that left a lot of people feeling unfulfilled. Regardless of what you think about the quality of these films, the treatment of these characters is a gigantic reason the reception towards them is so chilled.
The Like a Dragon franchise has not had Kazuma Kiryu as its main protagonist for two games now. Yakuza: Like a Dragon, the seventh entry in the franchise, replaced him with a character that feels like his polar opposite. Kiryu is stoic and keeps a lot of things internalized, Ichiban Kasuga is loud and personable and wears his heart on his sleeve. They both come across as good people but in different ways. Kiryu did get to show up in that seventh entry, but he felt like more of a cameo role. It was like getting to spend one more afternoon with the living legend. It wasn’t his show anymore, but he was around.

Little did we know when playing those games that Kiryu would get a farewell tour. Like a Dragon Gaiden: The Man Who Erased His Name kicked this all off with a nice little side story about Kiryu living life as a man who is supposed to be dead. It’s mostly a standalone piece, but the references to Kiryu’s past adventures come hitting hard and fast at the very end. I wrote that the ending to that game is a masterclass in video game storytelling and I stand by that – if you’ve stuck with Kiryu through all his adventures so far, it is one of the best scenes the medium has ever conveyed.
There wasn’t a sense of finality though. That title ended with Kiryu saying he wanted to live a little bit for himself. He was already a major part of the ad campaign for the eighth entry in the franchise, Like a Dragon: Infinite Wealth, so there was no feeling that we were saying farewell to this guy. In a sense, we would be getting a new chapter for this legendary figure. Rocky Balboa would be getting one final fight in that ring.
Infinite Wealth gives you that finality. Kiryu shows up and it is revealed that he has cancer and only has months to live. While he is still an imposing and larger than life figure, his time on this earth is up. He doesn’t seem too bothered about it though. The audience might be going like “hey dude, why don’t you reconnect with Haruka or something?” but the man himself just wants to accomplish this last mission he is on and die in peace. You spend a long time in Infinite Wealth going around Hawaii with the future and past of the franchise yucking it up and it just feels great. Chocolate and Peanut Butter together at last!
At some point in the game, Kiryu’s illness gets the better of him and he is sent back to Japan to take it easier. Given that he has months to live, he shouldn’t be fighting baddies with Kasuga all day and night, he should be resting. Who knows, he may have more time than he thinks! At this point, the game decides to start letting the player say goodbye to this character. Your party and Kiryu’s old friend Makoto Date note that the dragon of Dojima has spent the majority of his life looking out for others and should really spend his last moments doing something for himself. That’s right, Kiryu gets to star in the hit 2007 film “The Bucket List”
The game then opens up a bit of story called “memoirs of a dragon” as part of this bucket list. You guide Kiryu to a bunch of locations in Japan, both in Ijincho and the very familiar Kamurocho, and relive all sorts of things. It’s one thing seeing the gate in front of Tenkaichi Street and going ‘oh yeah, I’ve seen that gate before, it’s in every single one of these stinkin’ games,’ it’s another thing to have your main character reminisce about this and what it means to him. Sure, a lot of time media can best convey emotions by showing and not telling, but hearing your fading protagonist talk about the old days gives you more insight into those things and can help the player feel a little bit more.
These scenes vary greatly in their emotional impact. Some of them are goofy, with call backs to side games like Yakuza Dead Souls or Like a Dragon: Ishin. Some of them are sweet, with our protagonist talking about characters who don’t even seem to appear in this game like Goro Majima or Taiga Saejima or Shun Akiyama. If you played past Yakuza games, you know who these guys are and it’s nice to see them acknowledged in some way even if they don’t play a major role here. You remember them and Kiryu does too. This is a memory of his life, not just a memory of what you experienced in Infinite Wealth to this point.

At some point, Kiryu’s friend Date decides that this whole process needs to get a little more personal. You see, the Dragon of Dojima is supposed to be a dead man. He fakes his own death in order to protect his loved ones because he was privy to some government secrets that put everyone in danger. So Date decides to gather some people and have Kiryu sort of listen in on their conversations so he can see how they’re doing without him. The conversation almost always circle back to Kiryu and how awesome he is (was), so it can feel a bit like Tom Sawyer listening in on his own funeral, but it’s sweet hearing people give their thoughts nonetheless.
Sometimes Kiryu will interact with these people, but he never actually explicitly says who he is. He’ll say he’s Taichi Suzuki and leave it at that. You get the impression that everybody knows it’s really him, so they’ll say really emotional things that start with phrases like “well if he was here, I’d say something like…” It’s just very sweet to get a sense of closure with characters that normally would just be one and done. You never got to see Rocky Balboa get one more chat with Clubber Lang well after the fact, but longtime minor foe Lau Ka Long sure as hell gets one final moment to see the legendary yakuza one more time.
All of these scenes are a really nice look back on this guy’s life. The player gets to be privy to a lot of introspection and dialogue they normally wouldn’t get to be a part of. The best part of this is, you never get the impression Kiryu is a miserable person who isn’t ready to go out. He instead goes with the approach of “I thought I had finished all I needed to do, but getting this extra closure has been really nice.” It’s incredibly sweet to see orphan boy Taichi as a grownup and doing well for himself. As players, we saw this fella when he was just a little brat at the orphanage. Kiryu put on a wrestling match for him! The last time Kiryu saw him was when he was a child too, so this little scene is great because both the protagonist and the player get to see this long gone character and go “his life seems pretty neat.”

Probably the most impactful scene I had gotten to at this point would be Kiryu seeing Kaoru Sayama one final time. For those that don’t remember, Sayama was Kiryu’s love interest in the second Yakuza title and the two of them ended up parting ways because of different goals in life. It was always sad to me, personally, as a player that she got written off and just vanished into the void but here she was once again. And yeah, her life is going great! She’s working hard to help ensure that the youth don’t go down the wrong path, she made a good life for herself in America.
But Date hones in on her lack of a wedding ring and it is revealed that, yeah, she keeps kinda busy so it’s hard to find someone. But also a part of her wants to stay available just in case Kiryu really is alive, as a lot of people whisper in the underground. Date almost lets it spill that well he’s actually still there, but Kiryu (communicating via secret spy headset so he can listen in) stops him and says it’s not necessary. Later on he says something like “to know she still cares is more than enough for me” and that his current situation would just make things worse for her. He isn’t regretting his past choice of parting from her here, he is instead appreciative of the person she has become.
Being able to see and hear all of the impact this character has had is really something special. You’ve spent hundreds of hours as Kiryu talking to all these characters. You’re not only saying goodbye to this legendary video game character, you are also saying goodbye to his world and the people he cared about. This isn’t just a farewell to Kiryu, it’s a farewell to the old.
By not portraying Kiryu as a miserable sadsack on death’s door but instead showing him as a man ready to face death head on, the writers of this title really make this feel like an excellent farewell. He doesn’t need to be in a Wonderful Life scenario where everyone tells him how important he is, but he gets to experience it anyway and appreciate it. It’s a final gift for a man on his way out. These characters aren’t trying to redeem Kiryu or make you see him in a different way, they are simply reaffirming what you the player already know: that he’s awesome.
We will probably never see a character get as great of a sendoff as this again. There will not be an Uncharted game in 10 years where you get to revisit all the old characters and see where life has taken them. So appreciate this for what it is – another great example of storytelling in video games.


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