When I was in middle school, I have vivid memories of playing Chrono Trigger. I rented it from my local video store, a poor man’s family video. It even had a tanning bed, as was the style at the time. I sat in front of my grandmother’s mid-size CRT television and was amazed at just about everything I saw. The beautiful pixel art, the various set pieces, the story, the music. Everything. My inner monologue for about a month after experiencing Chrono Trigger for the first time was using “thees” and “thous” a lot like Frog did in that localization. He was the best character so the way he spoke was the best way to speak. Simple as that.
Often times games try to ape Chrono Trigger because my experience with it is hardly a unique one. Most of the time, I feel these games miss the mark or fall short of it. They tease you with the “Chrono Trigger” but it more hits on some highlights that Chrono Trigger had instead of making an actual good game that can stand on its own merits. The example that comes most prominently to mind is “I Am Setsuna,” a game I once wrote about on this blog. It’s a game that mindlessly tries to take what makes Chrono Trigger a good game and slaps it onto something else. A soulless product developed by a company with a soulless name (Tokyo RPG Factory.)
My brother has been pestering me to play Sea of Stars for months now. Yet the specter of products like “I Am Setsuna” prevented me from making the jump for a long time. Yes, aesthetically, it played the part…but if I were to go back in time and rent this game from the fake Hollywood Video and play this on the mid-size CRT at my grandmother’s house, would it capture my imagination? Would it stand on its own?
Yes.

On the surface, Sea of Stars looks like it’s trying to be Chrono Trigger. They have the combo attacks, they have the wacky cast of characters from a variety of different backgrounds, the overworld and spritework looks pretty close and the music…well, the music can often feel like it was lifted straight from that very SNES game. But there’s more to it than that. Quite literally. Sea of Stars doesn’t just try to mimic the style of one beloved RPG, it lifts from several and becomes something of a Jack of all retro turn based trades.
The combat uses timed hits like Super Mario RPG – a system that’s extremely easy to wrap your mind around but is extremely adept at keeping the player’s attention. You can’t just take your mind off of the game once you hit ‘attack.’ It also has the ability to change your characters in combat, which gives the game something of a Final Fantasy X (it’s odd that a 20+ year old game is the ‘newest’ thing mentioned here) feeling. Sometimes a spot will call for a poison user, sometimes it will call for your warrior cook, sometimes it will call for your moon user. It’s simple, but it makes each encounter feel unique and engaging. It also uses something akin to a limit break system, as seen in various Final Fantasy titles. Everybody gets an elaborate ultimate attack. When is the right time to use it? Even more variables tossed into a fairly easy-to-use system.
It’s not just in the gameplay either. One of the big mistakes video game companies make when making ‘new’ retro games is that they cram too much story into the game. Don’t get me wrong, stuff like Final Fantasy IV, Lunar Silver Star Story and Chrono Trigger have plenty of story, but go back and play those games and then go play Final Fantasy VII. The amount of dialogue and dedication to storytelling is next level compared to what you get in SNES games. Older RPGs have a smattering of world building and story but that is bolstered by the gameplay. Sea of Stars is similar in this regard. It does not have ‘too much’ story, it has about as much as you would see in an SNES RPG. It leaves something to the imagination. Not every last detail of the world is explained, you’re left with a sense of wonder.

When I first heard the term ‘solstice warrior,’ I grimaced. It sounded so lame, like something out of a kid’s cartoon. And yet, it is tackled with sincerity. They don’t go out of their way to tell you every aspect of what goes into making these warriors, they keep things very simple and straight forward. It just feels authentic. By the end of the game I wanted to learn more about this world and these characters, I did not feel like everything had been spelled out in game and there was something left to discover. Even a post-game twist felt like something a kid would tell you at school and you’d just roll your eyes and say ‘yeah fucking right Ned, I’m sure collecting all 60 conch shells will do that.’
My discovery with this game is that in order to create a ‘love letter’ to a genre, you need to focus on more than one game. It needs to just focus on lots of things. I am Setsuna feels like a shallow clone of Chrono Trigger. Sea of Stars feels like a game that saw great elements from a lot of other great games and came to its own conclusions by throwing those things together. I fully believe a middle school aged Derek would have been glued to his Grandma’s CRT for a month straight playing this game. It’s the highest compliment that I can pay this game. It’s not better than Chrono Trigger, Final Fantasy VI or Earthbound. But it still stands on its own and it is fantastic.


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